
Xavier Zedicus
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Posted - 2009.02.09 21:21:00 -
[1]
Originally by: Virgo I'Platonicus Proposed solution 1: Khanid Redeemer Makeover
Amarr Battleship Skill Bonus: 7,5% bonus to cruise and siege missile launcher rate of fire and 7.5% bonus to armor resistances per level Black Ops Skill Bonus: 5% to cruise missile damage per level and -96% to -100% reduction in Cloaking Device CPU use per level Note: can fit covert cynosural field generators and covert jump portal generators and covert ops cloaking device. No targeting delay after decloaking. Penalty: the increased rof bonus perturbes the flight path of missiles during their launching phase, projecting them at lower velocities. 30% penalty to max missile velocity. Attribute modification: - change high slots from 6 turrets to 6 launchers - increase cargo bay to 665m3 (=raven cargo) - change cpu /pg accordingly: PG: -2325 , CPU: +78
Arguments and reasoning: - This BS finally (actively) tanks better than anything in its class and can reach 1127 dps (3x HS2, cruise missiles t2, ogres t2, no implants) which still qualifies it as a damage dealer a la Amarr. - lower dps than (torp)raven/golem which is same as sacrilege/cerberus comparison, however raven/golem here fare better, because cerberus deals the same amount of kinetic damage as compared to the sacrilege, the latter outperforms the cerb in all other damage types. The golem/raven remain at the top of dps graph with torpedos for all damage types and the target painting bonus. - Because of the lack of med slots, redeemer can't put to good use torpedos (or maybe it can against really big targets) since it's unable to fit so much EW (1 TP, 1 web, 1 point, 1 cap injector barely cut it against lower sized BS tier 1 and 2 - and don't cut it at all when opposed by smaller craft. This implies the use of cruise missiles to solve the "to-hit" problem, but not the dps problem. Becase of low DPS with cruise missiles, I put there the other bonus - 5% to cruise missile damage per level. The rest od dps is dished out by ogres t2, totalling the dps at 1127 dps without implants. - The rof and damage bonuses bring the redeemer to 810 dps (everything level 5, 3 t2 heat sinks, no implants top faction cruise missiles) with missiles only which is less than what it has with guns at the moment. Of course this would have been overkill if the range had been left unaddressed. No bonus to missile speed already nerf the 253 km raven range to 169 km, which is imo still quite a bit. I've shaken the number down a bit, remembered from my times as their slave how the Khanid fail to make their Missile propulsion Tweaking System (muppets) working properly on their missile launchers and realised that Khanid missiles, in fact, lose 30% of their speed in the launching process as compared to Caldari counterparts. This brings the range on redeemer to 118 km ( or about 10% more with implants and rigs) and max missile velocity to 3937 m/s. This makes a lot of mission runners suddenly very happy (to get such a ship,not the velocity nerf) and turns a T2 Amarr Black Ops vessel into something that should rightly be feared by Sunday pvpers as well. However the missile speed penalty also makes the redeemer incompetent at longer ranges (where range > warp disrupt range), allowing the targets to warp away without taking any damage, with only the redeemer losing its missiles. This ,then, makes the redeemer a short range cruise missile fighter. Fun to me. - EVE game imo needs a T2 ( or any) Bs that can put cruise missiles to really good use. Carebears are crying for a new playtoy - especially the amarr ones that have too many SP and only an armageddon (some of them do try the paladin) to fly through missions. Golem and CNR are, well, oldschool.
are you trying to make every one a SB? |